How to convert 2D images into 3D scenes

Welcome back to another hitfilm tutorial today we’re taking a look at how to create a 3d scene out of the 2d picture which you can find in the description this effect works in both hitfilm Pro and Express and just a reminder we are still running our January sale which is 25% off storewide let’s go ahead and get started we’ll begin in a new composite shot with our image in the timeline the comp has been set to 1920 by 1080 our picture is in exactly those dimensions but that’s ok to keep track of the images we’re going to make I’ll rename this first layer foreground come up and select the freehand mask tool I’m going to draw a shape around the house to isolate it from the background the mask for this has to be pretty exact a rough shape will make it obvious that it’s a cutout there isn’t really a good spot for me to end the line so just bring it back around out of frame now I’ll select the rectangular mask tool and create another shape on the left side overlapping the one I already made you might ask why I have two shapes when I could have just done it all in one this is so that I can vary the feathering search for feather in the bar up top I want the edge around the house to be more defined so I’ll keep the feather low but for the water mask I want it to fade much more drastically with those two shapes done I’ll draw one more ellipse mask on the right side for the tree increase the feather on this one as well with the foreground isolated duplicate the layer and rename it mid ground delete all of the masks for now I’ll turn off the foreground layer so that we can see the masks we draw once again select a freehand mask tool I’ll draw my shape around the scene including this mountain and tree line bring the mask around to close it duplicate the image once more and remove the masks this will be our background layer if I turn each of the layers on you can see that we separated the different areas the next step is to position each layer in 3d space highlight the three picture layers and change them from 2d to 3d this will automatically create a new camera or you might get a pop-up asking if that’s what you want to do the foreground layer will stay where it is select the mid-ground layer and go into the controls panel under transform set the position to something negative like five hundred the exact number depends on the picture you use and how far it should appear from the camera because it’s been pushed back in space the image doesn’t fill up the screen anymore increase the scale until it looks like it did before now move on to the background layer doing the same thing but increasing how far back it is in Z space in this case I’ll set it to negative one thousand raise the scale to bring it back to the right size if I come up and select the orbit camera tool I can swing around the scene the single image has been masked into three different layers which are all sitting in 3d space when I move the camera the position of these layers causes parallax which is what happens in real life in the controls panel activate keyframes for position I’ll have it start in one position and by the end of the composite it’ll have moved to a different spot you don’t want to go overboard with how much movement the camera does too much we’ll start to show that it’s just a few flat picture layers for a more advanced tutorial on creating 3d scenes out of 2d pictures using projection check out the card on screen thanks for watching and I’ll see you all in the next video

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